It's auto identified as a wand of random effects. You feel that this wand is rather unreliable. Also with that, Ganondorf hits level five and gets his first demonic mutation this game. Seriously, ogres can't do anything relatively ranged, so go wild if they're a distance away. ◊ Prepare to eat a lot of destruction, bitch.Īnd he's dead. Welcome to floor four, I meet another ogre and there's a wide gap between me an him. ◊ This guy is pretty boring, he can poison you but he's so easy to hit and so wussy that he will likely die before he gets that chance. Anyway, thanks to teleportation, we escape. ◊ For the record while the plate mail is nice, it's not the end all solution to melee either, the ogre is just putting out too much damage for that. Or you can be stupid like me and let the ogre meet you from around a corner where you couldn't have possibly shot him and then spend a turn reading a scroll of teleportation while he takes off more than half your health. If the goblin wasn't in the way, I'd just start blasting the ogre from where Ganondorf is standing. They're meaty, so they have lots of health and dish out damage by the metric tons, so most fighters need some extra power behind them to take on ogres and wizards are pretty much dead if they get close to an ogre. ◊ If hobgoblins are the first barrier players meet and Sigmund the second, then ogres are the third major barrier. This also pretty much never happens, so take your chances when they come but remember, AC doesn't do jack squat when we're dealing with magic, so while he can now takes melee hits like a pro, you still need to worry about wizards. ◊ For the record, this now means Ganondorf's AC is 16. Oh Ganondorf, don't you look snazzy in that +2 plate mail. ◊ Plate mail is basically the best early game armor you can get and it's glowing too, which means it usually comes extra enchantments and maybe a secondary bonus. It's useful since nothing can see further than two squares into smoke, meaning you just read this and run to escape your enemies. Yayz! ◊ With that, Ganondorf's AC jumps from 6 to 9, which is a lot nicer than it sounds. Third pair of boots this game and I haven't found a single piece of heavy armor. As you might guess, a little bit of minor destruction and she's a bloody splat, though she doesn't leave behind any nice gear. While she can dish out damage, she can't take it, so just beat her at the health bar removal game and you should be okay. ◊ Compared to Sigmund, she's a push over, but she can still kill the unprepared, especially if she gets lucky and spawns with a wand that hurts. For example, you may find a helmet of intelligence (+3 to your int while wearing it), and you'll wear it for that reason, not for the added defense (though it's a nice bonus).Īnyway, meet Jessica. No, most of your AC comes from you body armor and you'll usually be using the other parts for their non-defense enchantments. The most amount of AC you'll usually get out of boots, gloves, helmets, and cloaks is 3AC a piece and that's assuming they're maxed out with enchantments. You can throw in the shield as part of that but it doesn't give you AC. So about armor, you've got five slots for armor on your body: helmet, gloves, cloak, boots, and of course the central armor. This will also give a minor boost to my AC, but it's still not heavy armor. To be honest, leather armor just sort of sucks and I'm looking for some real defense. Anyway, haven't found any real heavy armor yet and it's already the third floor. Several minor destruction'd enemies later.Īnd Ganondorf has a shiny new pair of +1 boots. The gnoll dies hard and we now have his flail (it's a step up in terms of damage compared to both the hammer and the mace). It also trains up invocations quite nicely. Lesser Destruction, for the small price of 1 MP and some hunger, is essentially a random element projectile that's more powerful that magic dart or throw flame, can be used with heavy armor, and is quite spammable. The gnoll writhes in agony as its flesh it eaten away!